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Old Apr 16, 2008, 06:11 PM // 18:11   #21
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Quote:
Originally Posted by Gli
That's already answered in my original post. Because they will attack whatever they want to attack anyway. Me helping a hero attack a warrior is preferable to me attacking the monk all by myself and the hero attacking the warrior all by himself. Stuff will die faster.

I could also request the heroes to follow my call, but their failure to do so has been discussed to death. This new suggestions seems like an easier fix.

Locking heroes on target takes too much work. I want to c-{ctrl-space} my way to victory. But since heroes don't work that way, I'll compromise and go T-{ctrl-space}
The problem is right there in bold print. Another lazyass that wants an easier way to play the game.
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Old Apr 16, 2008, 06:38 PM // 18:38   #22
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Quote:
Originally Posted by quickmonty
The problem is right there in bold print. Another lazyass that wants an easier way to play the game.
I actually prefer to play an engaging game, that's why I rarely solo anymore. Recently, there are some things I want to accomplish that my guildies can't be bothered with, and sometimes none of them are online anyway. That's when I solo, and it just sucks nowadays. I don't want an easier game, I want the game to do what it's supposed to do.

Calling targets used to be all it took at one time to make them focus fire. Heroes used to do what I told them. Why shouldn't calling targets be sufficient to have them attack those targets? Isn't that what calling targets is for? Also, if what Draikin posted earlier is true locking targets wouldn't even help. You didn't spot that, did you? Or did you chose not to consider that post? I'm guessing you're just another lazyass not bothering with the discussion and just joining the +1 peanut gallery.

Last edited by Gli; Apr 16, 2008 at 06:41 PM // 18:41..
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Old Apr 16, 2008, 07:51 PM // 19:51   #23
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Quote:
Originally Posted by Gli
A 'better' target? What does that mean? Are some members of a group more likely to inspire loyalty in my heroes than others, when called as targets? Or is this just a nonsense suggestion?

Appropriate builds... mmm... another suggestion I can't quite grasp. Do we have skills that cause complete disobedience when used on hero bars? Someone should make a note of those on the wiki pages.
I don't know what heroes/hench you are using. I don't know what class you are using. I don't know what builds you use. I do know that calling a Monk target will not help much when that Monk is not attacking (lots won't until their party is dead) and having an Empathy, Blinding Surge, etc. team make-up. For example, I run a variety of classes, and almost always take the following hench (in GW:EN).

Herta
Lina
Zho
Eve

My heroes are almost always:

Dunkoro = HB pure heal Monk with Dismiss
Livia = Jagged Bones MM
Acolyte Sousuke = Savanah Heat nuker

Dunkoro would be set to avoid, so he never follows calls, as he isn't supposed to. Livia is on Guard, and has no attack skills, so she wands, but nothing more than cast Death Nova and Jagged Bones on minion when she has them. Sousuke, he does what I want him to, and rarely to I need to micro his skills. his full build:

[skill]Savannah Heat[/skill][skill]Liquid Flame[/skill][skill]Glyph of Lesser Energy[/skill][skill]Meteor Shower[/skill][skill]Rodgort's Invocation[/skill][skill]Aura of Restoration[/skill][skill]Fire Attunement[/skill][skill]Resurrection Chant[/skill]

I call Monks/Rits (healers) first. Unless I'm playing Monk, and don't want to enter a dangerous zone, I wand/attack that target. I do switch targets frequently when playing Ranger and Mesmer, as I can interrupt when I need to. When I do this, I often see Zho interrupt a target I am not attacking. If I take a hero Ranger/Mesmer for interrupts, I see them do this too.

As I said, I have not seen heroes or hench not following called targets. Melee give me more issues than casters, but only hench following a target to another group and aggroing things I dont' want, or a hero/hench disengaging to follow me when I kite. I have not seen this problem with other people I play with either.

The AI has a target priority. If you do not call a target, they have a method for deciding what to attack. Perhaps your calls are a target their AI does not agree with, or their build does not 'work' well against that target.

If there was a problem, this should be a bug report, not a suggestion. If it isn't a bug, then it may just be you need to learn a new way to play, as I haven't met anyone else to have this problem.
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Old Apr 16, 2008, 08:06 PM // 20:06   #24
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Well, since it's already mentioned in several posts on the conglomerate hero AI bug thread, including one of my own, I decided to go for a somewhat ironic suggestion thread. This forum at least inspires some discussion albeit a lot of +1s, whereas the bug one is a complete waste of time in that regard.

And I got something out of it. Luckily, there's often a gem among the +1 dreck. (Thanks Draikin.) Whodathunk the dumbass AI would spend all of its time spamming 2 or 3 situational spells on targets I never even highlighted instead of using the 3 or 4 that are appropriate for the target I'm calling when I call one. I'm pretty sure this hasn't always been this way, because I never had this issue about a year ago, when I heavily H&Hed.

Last edited by Gli; Apr 16, 2008 at 08:14 PM // 20:14..
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Old Apr 16, 2008, 08:31 PM // 20:31   #25
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Quote:
Originally Posted by Gli
I actually prefer to play an engaging game, that's why I rarely solo anymore. Recently, there are some things I want to accomplish that my guildies can't be bothered with, and sometimes none of them are online anyway. That's when I solo, and it just sucks nowadays. I don't want an easier game, I want the game to do what it's supposed to do.

Calling targets used to be all it took at one time to make them focus fire. Heroes used to do what I told them. Why shouldn't calling targets be sufficient to have them attack those targets? Isn't that what calling targets is for? Also, if what Draikin posted earlier is true locking targets wouldn't even help. You didn't spot that, did you? Or did you chose not to consider that post? I'm guessing you're just another lazyass not bothering with the discussion and just joining the +1 peanut gallery.
You are so funny

Let me put it to you this way: I have no problem with heroes or henchies attacking the called target. So the problem must be you and how you are using them.

Draikin's link in his post is to a Wiki article, posted by ........ Draikin! Don't believe everything you read on Wiki.

And I don't give a rat's posterior about +1's as my title will never change. I do notice you are posting very often .... trying to keep the thread alive and upping your post count.

Having heroes call targets is just plain dumb (or maybe lazy).

Last edited by quickmonty; Apr 16, 2008 at 08:40 PM // 20:40..
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Old Apr 16, 2008, 09:25 PM // 21:25   #26
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Quote:
Originally Posted by quickmonty
Do you know that you can lock your heroes (and your pet) on a target?

Also, I haven't seen any problems with heroes attacking other than the target I call.

I'd rather not have a hero calling targets.
/notsigned. For above reasons. You should also check your casters' builds, perhaps some of their skills are causing them to target nearest to them instead of your targeted call. I've never had any problem that 'target lock' doesn't fix to warrant a submit on the bug report.
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Old Apr 16, 2008, 09:52 PM // 21:52   #27
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Quote:
Originally Posted by quickmonty
Let me put it to you this way: I have no problem with heroes or henchies attacking the called target. So the problem must be you and how you are using them.
So there is a problem? I would certainly think so. Heroes not obeying calls certainly seems like a problem to me.

Quote:
Originally Posted by quickmonty
Draikin's link in his post is to a Wiki article, posted by ........ Draikin! Don't believe everything you read on Wiki.
Gee? And have you tested the veracity or lack thereof before you decided to dismiss it? It sure is a lot more helpful than all those "it's not happening to me so there's no problem" posts. (Hint: those aren't helpful at all, because, you see, it is happening to me, I do have a problem. Or are you calling me a liar?)

Quote:
Originally Posted by quickmonty
I do notice you are posting very often .... trying to keep the thread alive and upping your post count.
I see, responding to people with actual content is upping postcount now?

Quote:
Originally Posted by quickmonty
Having heroes call targets is just plain dumb (or maybe lazy).
I already admitted to the proposal being an attempt at sarcasm. I guess I better explain the joke. You see, because heroes often don't want to follow my calls, I found the notion that I'd be better off following theirs slightly amusing. And ironically, if I do switch to the target Sousuke is happily casting away at, instead of pounding the keyboard in an attempt to make him follow my call, stuff often dies faster.
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Old Apr 17, 2008, 01:48 AM // 01:48   #28
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Quote:
Originally Posted by Gli
Gee? And have you tested the veracity or lack thereof before you decided to dismiss it? It sure is a lot more helpful than all those "it's not happening to me so there's no problem" posts. (Hint: those aren't helpful at all, because, you see, it is happening to me, I do have a problem. Or are you calling me a liar?)
I'm not calling you a liar. I say I use heroes and hench, and do not see the problems you do. I guess that this is because you don't have a good grasp at HOW to use the heroes and hench. I didnt' always know how to use them. I used to get frustrated with them. When I learned that some skills get used poorly, I stopped using those skills on heroes. When I learned how heroes pick targets, I started giving them builds and calls that worked with their AI.

I'm saying you don't understand HOW to use heroes/hench.
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Old Apr 17, 2008, 11:16 AM // 11:16   #29
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Originally Posted by Gli
see, it is happening to me, I do have a problem. Or are you calling me a liar?)
I never even hinted at such. I said you don't know how to use heroes properly.
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Old Apr 17, 2008, 12:12 PM // 12:12   #30
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/no thanks

They follow my calls well enough. The day I have to let AI determine my team's attack strategy is the day I quit the game.
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